Preventing multiple actors playing the same audio

Hi there, relatively new to UE4 and I am looking to set up an alarm system that when the player walks through the cameras view it set off flashing lights and an alarm sound. I have been able to create the blueprints for allowing one to go off. However when the player steps into the second camera the audio is overlapped by the other audio which sounds awful. Is there a way to trigger just one audio for all the cameras and have it not play several audio clips.