Preventing an attached actor from pushing around the Player Character

My Player Character is set up in the standard UE way, with a capsule as a bodily collider.
How should I best attach the item to the character in a way that prevents the item from pushing the character around?

Things I have tried: Setting actor physics simulation to Off. No effect on the collision.

Any advice would be appreciated. I want to do this in the idiomatic, “Unreal” way.

This can be done via collision filtering.

Set the collision channels of your custom collider to ignore the capsule.