I’m looking for a way to hide some landscape layer grass when it’s going through meshes.
If it’s something “Static”, of course, we can paint a different layer under it, but if a movable mesh | skeletal falls on the ground…
Is there a way to not draw it if something overlaps ?
Thanks !
P.S : Happy new year and success for your projects !
Thank you.
Acutally, I know how to move foliage, there are solutions to hide it, destroy it etc… using components, but what I would love to be able to do would be to do the same with landcape generated grass.