Hi,
I need some help with my character clipping through the floor when crouching. I use crouch and uncrouch right now as those are replicated by default. The Problem ist, when the capsule is half height half of my character is clipping through the floor. To solve this mostly two options are often mentioned: use a second capsule component for crouching and Set this Active. Or set a local offset for the z axis which negates the capsule half height. I guess there will be glitching when using this and therefore I will need a timeline to smoove things out. Biggest Problem: I am very new to this stuff and would need some help, maybe a blueprint screenshot to figure out how to implementiert this. And also, which of these Optionsscheine would be Best pracrice? I guess the two capsule components would be the easiest?
Thanks a lot in advance!