Prevent camera-through-wall effect

I’m working on an interior level and I’ve noticed that when I create walls (or jump high enough to the ceiling), the 3rd person camera does not collide with these, but rather goes through them. Unlike if the player looks up (camera moves down, but doesn’t go through the floor). Any idea why this is happening and how I can make the walls/ceiling work the same as the floor?


Are you using the SpringArm component in your character?

I was. But it wasn’t placed correctly. Issue is fixed. Thanks! :smiley: