just wanna show a weird bug on my blueprint.
I have a hover vehicle and everything works as it should be.
I was testing something with the “Do Once” node where i was adding Integers.
Now, when i delete or unplug the “Do Once” node, my whole vehicle is stuck, i cant move forward nor can i steer in any direction.
Everything was good before, i did not touch my vehicle movement at all, i was just adding 2 Intergers together.
To be fully clear: this node is indepent from my whole vehicle movement and was never part of anything.
As you can see, this node fullfills no purpose.
It also make no difference if i put the pin in the execute or reset slot or if i toggle the boolean “start closed”
For now i just let this node be there without doing anything but it gives me a little bit of a bad feeling as why this is happening.