Is there a way to see if an object is 100% inside a volume?
The idea is to have the player move objects onto the plate and once it reaches a specified weight it will trigger the event.
I have a BP of my plate with a box collision and a variable for activation weight it checks against the objects in the volume and gets its weight if the weight is equal to the specified weight it triggers the event
The problem. The only option i know of is begin overlap, so if say 1 crate is heavy enough to trigger the plate it will fire the event as soon as the crate hits the volume instead of it being all the way into it
You could place a couple of boxes if you really wanted to go that route. Then you have to place them so that, whenever the box is on the button it HAS to touch all the boxes you made at the same time for it to be considered valid.
Yeah small collision area or extra collision around the area and just make sure that they are only touching the collision on the object and not the collision around the object