So I’m building an inventory system and I I’m using a button and it’s OnPressed event. Problem is, when I click on the button, it stops everything else from happening, if my character is running, he’ll stop running till the key is repressed and the UMG is discarded too. Anybody know what’s going on?
Update: I realized that since I’m using the “pressed” exec pin of the key to pop inventory up and “released” exec pin to close it, it wasn’t the mouse event closing the UI, it was the key being released even when I have it held.
So as of now, the problem I’m having is how do I stop the mouse press from killing all other active inputs?