Hi. I’m new to UE4, but I aspire for a sound designer. I want to implement such event: a phone (sound cue) starts ringing. When I press E key within the box trigger, I want it to stop. I don’t know how to do this. I tried everything I thought made sense. Combined sound cue with trigger, etc. I cannot figure out the proper blueprint for it. Thanks so much for help.
Hello and welcome. The first thing you should is create an actor blueprint. Add the phone mesh and a sound cue. Start the sound cue when it’s supposed to ring (you can start testing it by making it ring 5 seconds after it’s creation or something like that.). Then make a collision sphere. That should be the range the player can answer the phone. In the default blueprint settings, find the Input category and on “Auto Receive Input”, set it to Player 0. Lastly, in the event graph, make an event when you press the “E” button, and check for the collision sphere’s overlapping actors. If one of it is the character, then stop the sound.