thank you for your reply/ I was under the impression if I use a “length” instead of the last index(as i was not using last index) i don’t need to do the -1.
it throws out less errors, but still gives me this error
Play in editor start time for /Game/Levels/UEDPIE_0_Proceadural_Grid_Persistent_Level 0.465
Blueprint Runtime Error: “Accessed None trying to read property CallFunc_CreateInstance_ReturnValue”. Blueprint: Proceadural_Grid_Persistent_Level Function: Execute Ubergraph Proceadural Grid Persistent Level Graph: EventGraph Node: Set
Blueprint Runtime Error: “Attempted to assign to None”. Blueprint: Proceadural_Grid_Persistent_Level Function: Execute Ubergraph Proceadural Grid Persistent Level Graph: EventGraph Node: Set
Blueprint Runtime Error: “Accessed None trying to read property CallFunc_CreateInstance_ReturnValue”. Blueprint: Proceadural_Grid_Persistent_Level Function: Execute Ubergraph Proceadural Grid Persistent Level Graph: EventGraph Node: Set bShouldBeLoaded
Blueprint Runtime Error: “Accessed None trying to read property CallFunc_CreateInstance_ReturnValue”. Blueprint: Proceadural_Grid_Persistent_Level Function: Execute Ubergraph Proceadural Grid Persistent Level Graph: EventGraph Node: Set bShouldBeVisible