PredictProjectilePath shakes when character moving?

I have a character that uses projectile path to draw a debug line from the character. The debug line shakes and becomes blurry when the characters moves or rotates. How do I stabilize this? Should I use something besides predictprojectilepath? As you can see from the video it jitters. It looks like the update of draw debug is lagging behind and trying to catch up.
I imagine the debug is post rendering effect but it seems like it is lagging behind a frame or several frames. What is happening?

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Find Motion Blur in the camera settings and set the Amount to 0. Does it help? My bet is this is purely visual.

Is it safe to assume we’re dealing with the Predict node’s built-in debugger and draw For One Frame, correct?


You could always spawn a bunch of ISMs along the path and test with that. The debugger can get tiresome on the eyes…