# Precomputed Visibility Volume NOT WORK in UE5.3

**URL:** <https://forums.unrealengine.com/t/precomputed-visibility-volume-not-work-in-ue5-3/1584305>\
**Category:** Issues and Bug Reporting\
**Tags:** unreal-engine, bug-report, question\
**Created:** [January 3, 2024, 10:52am UTC](https://forums.unrealengine.com/t/precomputed-visibility-volume-not-work-in-ue5-3/1584305 "2024-01-03T10:52:48Z")\
**Posts on this page:** 1\
**Showing post:** 5

<div class="post-metadata">

**Author:** ![BoxCorer](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/boxcorer/32/940945_2.png) [@BoxCorer](https://forums.unrealengine.com/u/BoxCorer)\
**Post date:** [January 5, 2024, 7:41am UTC](https://forums.unrealengine.com/t/precomputed-visibility-volume-not-work-in-ue5-3/1584305/5 "2024-01-05T07:41:15Z")

</div>

Use

```auto
r.VisualizeOccludedPrimitives 1

```

test in Cmd, it’s very good now.

 ![image](https://d3kjluh73b9h9o.cloudfront.net/original/4X/1/3/1/131f7f853f246451c2bce8f49777e3546fb4837d.jpeg)

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