# Precomputed Visibility Volume not building Data

**URL:** <https://forums.unrealengine.com/t/precomputed-visibility-volume-not-building-data/1882616>\
**Category:** Rendering\
**Tags:** precomputed-visibili, baked-lighting, unreal-engine, Rendering, question\
**Created:** [May 31, 2024, 3:04pm UTC](https://forums.unrealengine.com/t/precomputed-visibility-volume-not-building-data/1882616 "2024-05-31T15:04:32Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![Pebblebz](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Pebblebz](https://forums.unrealengine.com/u/Pebblebz)\
**Post date:** [May 31, 2024, 3:04pm UTC](https://forums.unrealengine.com/t/precomputed-visibility-volume-not-building-data/1882616/1 "2024-05-31T15:04:32Z")

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I cannot get precomputed visibility to work. I have tried on multiple projects. I must be missing something, but after looking through the docs and multiple forums nothing is working.

Precomputed visibility is on  
 ![image](https://d3kjluh73b9h9o.cloudfront.net/original/4X/7/9/1/791bc44a769c884a4f39082a7e3a32906b78985c.png)

My viewport is set to show the blueboxes  
 ![image](https://d3kjluh73b9h9o.cloudfront.net/original/4X/0/5/3/053e08d2ef6009ae927b9dcdc06d2e4c03e5e406.png)

My directional light is set to static and is casting shadows. There are static objects that are also casting shadows.

I saw somewhere that level streaming causes culling issues. That is also off. I am also in the persistent level.  
There is a precomputed visibility volume in my level and I have rebuilt my lighting

I am at a total lose as to what is causing this issue.

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**Author:** ![ChenJR\_CG](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@ChenJR\_CG](https://forums.unrealengine.com/u/ChenJR_CG)\
**Post date:** [September 19, 2024, 1:51am UTC](https://forums.unrealengine.com/t/precomputed-visibility-volume-not-building-data/1882616/2 "2024-09-19T01:51:29Z")

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Hello, I have also encountered the same problem as you. Have you solved it?
