Hello, I’m setting up an scene where I’m using Lightmass but I’m having issues with very dark spots showing up. Let me illustrate that with this picture:
So far I can’t figure out what is the problem, after i bake lightning it goes completely dark. These are some of the possible issues but I have them solved:
Lightmap resolution and layout is working correctly
There is a Stationary Skylight in the level with enough amount of brithness, but it doesn’t lit my walls.
There is an sphere reflection capture in the scene (and also tried with box reflection capture but doesn’t work out)
There is a Stationary Directional light and works fine
Lightmass Importance volume is there and covers the entire room
I’m using the default Lightmass Settings
This is the scene with the Static point light positions:
And this is what happens if i move them around and it uses a preview lightning, but after I bake the lightning it goes dark again:
I still don’t know why I don’t get my surfaces to lit properly. Is there something I’m not covering up?
Also, I need to lightning this scene using precomputed lightning so while dynamic lightning can solve the problem I can’t use that for performance reasons.
Thanks a lot, hope someone can help me figuring this out!