Precompute lightmaps with sun at different angle / color / etc?

I am interested in utilizing level streaming, however I would like the sun to be at different positions in some of these levels. So is it possible to bake lightmaps with the sun in one position for one level chunk, and in a different position for a different chunk without requiring the first chunk’s lightmaps to be calculated to the sun’s second position?

For reference, in the game Dark Souls 2 it appears as though they’re able to pull off this trick of changing from day to night using no loading screens, just level streaming.

Hi Minderaser,

I’ve got a simple example using this method here: [TUTORIALS] Photons Be Free: Mini-tutorials and other curiosities - Community Content, Tools and Tutorials - Unreal Engine Forums

A lot of this setup will require using Levels when baking out the lighting for the separate levels.

Hi, this appears to function precisely how I want although it does seem a little more complicated than I had anticipated. Thanks a bunch!