# Precision Zoom for Shooter Mechanics (keep same crosshair location while zooming) - Looking For Help

**URL:** <https://forums.unrealengine.com/t/precision-zoom-for-shooter-mechanics-keep-same-crosshair-location-while-zooming-looking-for-help/440632>\
**Category:** Blueprint\
**Tags:** zoom, aim, unreal-engine, UE4, question, Blueprint\
**Created:** [January 4, 2019, 9:55pm UTC](https://forums.unrealengine.com/t/precision-zoom-for-shooter-mechanics-keep-same-crosshair-location-while-zooming-looking-for-help/440632 "2019-01-04T21:55:16Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![Raptagon\_Studios](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Raptagon\_Studios](https://forums.unrealengine.com/u/Raptagon_Studios)\
**Post date:** [January 4, 2019, 9:55pm UTC](https://forums.unrealengine.com/t/precision-zoom-for-shooter-mechanics-keep-same-crosshair-location-while-zooming-looking-for-help/440632/1 "2019-01-04T21:55:16Z")

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Precision Zoom for Shooter Mechanics (keep same crosshair location while zooming) - I’m looking for help with this problem.

I’m looking for a way to have camera always **looking at the same location while zooming in** _(and not moving the camera with input events.)_

Here’s a close up shot of how much the crosshair moves while zooming in and out:

![264198-crosshairsmove.gif](https://d3kjluh73b9h9o.cloudfront.net/original/4X/3/a/2/3a20d043b4cfcb5909458e73d8582014fe8ad456.gif)

Here’s an attempt at fixing the issue… but no real progress.

 ![264200-zoomrotationattempt.png](https://d3kjluh73b9h9o.cloudfront.net/original/4X/6/8/5/68585bbe379e23e5ddd7e7d1c9c739cee9e2076a.png)

 ![264202-onzoom.png](https://d3kjluh73b9h9o.cloudfront.net/original/4X/4/5/6/456f36f8d54fff8219c659414999af2e4a907080.png)

Aim Location is accurate, but it’s not finding the right look rotation it seems. (it’s weird because it was working better for a bit but then suddenly made things worse.)

Let’s see if we can figure out the solution!

[Link to Forum Post:][4]

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**Author:** ![Raptagon\_Studios](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Raptagon\_Studios](https://forums.unrealengine.com/u/Raptagon_Studios)\
**Post date:** [January 30, 2019, 7:18pm UTC](https://forums.unrealengine.com/t/precision-zoom-for-shooter-mechanics-keep-same-crosshair-location-while-zooming-looking-for-help/440632/2 "2019-01-30T19:18:57Z")

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Lowering the field of view from 90 to 45 created the desired effect. Thank you, Crow87 for the answer on the forum post!
