Precise Jump for AI

Is there a way to calculate precise jump accuracy? Sometimes my AI would need to jump high and at times, jump far.

I am doing primitive method of hard fixing using “Launch Character” fixed z launch velocity and GetDirectionVector(Start,end)* fixed Multiplier for xy velocity.

I have no idea how these values for the “Launch Character” would translate to the landing spot.

https://forums.unrealengine.com/showthread.php?64913-Precise-jump-in-units&highlight=precise+jump

Solved it with this link…