# Power Of 2 Does not work

**URL:** <https://forums.unrealengine.com/t/power-of-2-does-not-work/2024339>\
**Category:** Issues and Bug Reporting\
**Tags:** fortnite-creative, unreal-editor-for-fortnite, fortnite\
**Created:** [September 17, 2024, 11:51am UTC](https://forums.unrealengine.com/t/power-of-2-does-not-work/2024339 "2024-09-17T11:51:21Z")\
**Posts on this page:** 10\
**Page:** 1

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**Author:** ![KZRKevzter](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/kzrkevzter/32/903018_2.png) [@KZRKevzter](https://forums.unrealengine.com/u/KZRKevzter)\
**Post date:** [September 17, 2024, 11:51am UTC](https://forums.unrealengine.com/t/power-of-2-does-not-work/2024339/1 "2024-09-17T11:51:21Z")

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### Summary

Hey. So with the latest update, we cant launch sessions if any texture does not have power of two. But even when I import new sizes (512x512) or 1024x512, it still gives power of 2 error?

 ![image](https://d3kjluh73b9h9o.cloudfront.net/original/4X/3/d/3/3d38f27ceba063fb525703b5beec9be73546a41b.png)

### Please select what you are reporting on:

Unreal Editor for Fortnite

### What Type of Bug are you experiencing?

Other

### Steps to Reproduce

importing a png file that is 1024x512, it still gives errors as needing power of 2.

### Expected Result

importing a png file that is 1024x512, it still gives errors as needing power of 2.

### Observed Result

importing a png file that is 1024x512, it still gives errors as needing power of 2.

### Platform(s)

PC

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<div class="post-metadata">

**Author:** ![KZRKevzter](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/kzrkevzter/32/903018_2.png) [@KZRKevzter](https://forums.unrealengine.com/u/KZRKevzter)\
**Post date:** [September 17, 2024, 12:23pm UTC](https://forums.unrealengine.com/t/power-of-2-does-not-work/2024339/2 "2024-09-17T12:23:42Z")

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It says in the docs that 512x512 or 1024x512 is allowed, but both still gives me power of 2 error.

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**Author:** ![Hardcawcanary](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/hardcawcanary/32/906569_2.png) [@Hardcawcanary](https://forums.unrealengine.com/u/Hardcawcanary)\
**Post date:** [September 17, 2024, 1:57pm UTC](https://forums.unrealengine.com/t/power-of-2-does-not-work/2024339/3 "2024-09-17T13:57:25Z")

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Noticed in the update notes, right clicking on the texture thumbnail and selecting Conform Texture is meant to automatically conform the texture. Does that do anything ?

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<div class="post-metadata">

**Author:** ![Jimbohalo10](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/jimbohalo10/32/961440_2.png) [@Jimbohalo10](https://forums.unrealengine.com/u/Jimbohalo10)\
**Post date:** [September 17, 2024, 2:20pm UTC](https://forums.unrealengine.com/t/power-of-2-does-not-work/2024339/4 "2024-09-17T14:20:17Z")

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hi @KZRKevzter ,

From the release notes is the statement

> UEFN offers a built-in way to make your texture sizes conform to UEFN requirements automatically. To do this:

1. In the **Content Browser** , select one or more invalid textures.
2. Right-click a texture thumbnail and choose **Conform Texture** from the menu.

The newly updated page for 31.20 is  
[Resizing Textures | Unreal Editor for Fortnite Documentation](https://dev.epicgames.com/documentation/en-us/uefn/resizing-textures-in-unreal-editor-for-fortnite)

[Resize option A](https://dev.epicgames.com/documentation/en-us/uefn/resizing-textures-in-unreal-editor-for-fortnite#optiona)

On the project that I am working on. I used the Conform Texture fix and it works

```auto
AssetCheck: Error: /HandsApart/Quests/expQUEST_BORDER The height and width of this texture both need to be a power of 2 (for example, 128x256 or 512x1024) so that the texture can support streaming.
  Its current size is 1920x1080. Adjust the source image so that both height and width are powers of two and reimport the asset.
  To fix this automatically, right-click the asset and choose 'Conform Texture', or click 'Fix' below. (ValkyrieValidator_Textures) Fix: /HandsApart/Quests/expQUEST_BORDER
AssetCheck: Warning: Click here for more information regarding texture requirements

```

For the first time now get project size in editor screen

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<div class="post-metadata">

**Author:** ![Amanda.Schade](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Amanda.Schade](https://forums.unrealengine.com/u/Amanda.Schade)\
**Post date:** [September 17, 2024, 2:50pm UTC](https://forums.unrealengine.com/t/power-of-2-does-not-work/2024339/5 "2024-09-17T14:50:24Z")

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The team is taking a look—thanks for letting us know!

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<div class="post-metadata">

**Author:** ![Flak](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/flak/32/769441_2.png) [@Flak](https://forums.unrealengine.com/u/Flak)\
**Post date:** [September 17, 2024, 5:42pm UTC](https://forums.unrealengine.com/t/power-of-2-does-not-work/2024339/6 "2024-09-17T17:42:11Z")

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Hey @KZRKevzter - Could I get your project ID or your logs?

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<div class="post-metadata">

**Author:** ![Flak](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/flak/32/769441_2.png) [@Flak](https://forums.unrealengine.com/u/Flak)\
**Post date:** [September 19, 2024, 6:46pm UTC](https://forums.unrealengine.com/t/power-of-2-does-not-work/2024339/7 "2024-09-19T18:46:58Z")

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Ping @KZRKevzter 🙂

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<div class="post-metadata">

**Author:** ![Jimbohalo10](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/jimbohalo10/32/961440_2.png) [@Jimbohalo10](https://forums.unrealengine.com/u/Jimbohalo10)\
**Post date:** [September 19, 2024, 9:19pm UTC](https://forums.unrealengine.com/t/power-of-2-does-not-work/2024339/8 "2024-09-19T21:19:01Z")

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hi @KZRKevzter ,  
@Hardcawcanary and myself @Jimbohalo10 have found a way to make random textures sizes into Power Of 2, before getting problems manually.  
For Nvidia Graphics Cards GPUs there are huge gains in performance for Power Of 2 values like

256 Power Of 2 = 65536 = 1 x GPU core also known as sqr(256)

[How to create Power of 2 sizes for Textures](https://forums.unrealengine.com/t/failed-to-build-hlods/2025451/5)  
Use the attached table to find power of 2 without a calculator  
[power2.pdf](https://forums.unrealengine.com/uploads/short-url/7k4H09jdoTsWFEmhhL16z69gTGs.pdf) (332.3 KB)

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<div class="post-metadata">

**Author:** ![Jimbohalo10](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/jimbohalo10/32/961440_2.png) [@Jimbohalo10](https://forums.unrealengine.com/u/Jimbohalo10)\
**Post date:** [September 19, 2024, 10:14pm UTC](https://forums.unrealengine.com/t/power-of-2-does-not-work/2024339/9 "2024-09-19T22:14:26Z")

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hi @KZRKevzter ,  
Bug Report in a Documentation entered

[Document Resizing Textures contains error 512 is not a Power Of 2](https://forums.unrealengine.com/t/document-resizing-textures-contains-error-512-is-not-a-power-of-2/2028723)

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<div class="post-metadata">

**Author:** ![Flak](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/flak/32/769441_2.png) [@Flak](https://forums.unrealengine.com/u/Flak)\
**Post date:** [September 21, 2024, 10:18am UTC](https://forums.unrealengine.com/t/power-of-2-does-not-work/2024339/10 "2024-09-21T10:18:37Z")

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Thank you, @Jimbohalo10
