I have some weird strugle with postprocess volume.
Dof works in the editor, same with preview, but when i play compiled exe, then dof seems to dissapear (like it wasn’t there from start).
I’m working with 4.18 version of ue4, its VR project. (HTC device)
Ive tried to force Epic settings, but it doesn’t work.
Even if i define values by blueprint, still the same.