Postprocess not updating when driven by the sequencer

Reference ID

f68a7720-4d61-b6e8-0721-80bd1f8dff63

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

World Building

Summary

Postprocess volume not updating when driven by sequencer.
See video

Steps to Reproduce

See Video

Expected Result

See video in summary section

Observed Result

See video in summary section

Platform(s)

windows

UPDATE: as of v29.01 I am still unable to get the Exposure Compensation to change when keyframing it in the sequencer.
However, when following the FN_Create tutorial on YT, I have found that I must;

  • push changes
  • play the game
  • end the game
  • and play the game a second time for the Saturation to be driven as shown in the tutorial.

Said tutorial link: https://youtu.be/7MwcivpK0Jo?si=7yK0vtsq40WGrRlM&t=101