Postprocess material does not work with scenecapture2d

The SceneCapture2d camera should not end up using the same post material it’s render target texture is used in. So probably you should not be using the material in PostProcessVolumes which are set to have Infinite Extent.

287929-post-volume-extent.jpg

Use it in volumes which do not overlap with your SceneCapture camera, or on view port’s active camera directly.

287930-camera-post.jpg