So I’m trying to apply different postprocess rendering to 2 groups of characters in my level. I would like to have one group (enemies) highlighted in red and and the other (nonenemies) highlighted in green. I’ve set up postprocess materials can can apply one highlight to all characters but can’t seem to apply unique postprocess rendering per actor.
Inside of each character’s BP I’ve added a PostProcess component and added an array element that specifies which postprocess material to use.
But they end up using a blend of the 2 colors to highlight every character regardless of the material set.
Any ideas where I’m going wrong?