So everytime the Player has low energy, i call a post process effect with a Sequencer Blend Weight (Nice, Smooth Fade In from 0 to 1 in 1 sec)
But using this technique drops the frames from 110 to 80.
When i use the same Post Process Effect without a Blend Weight Call, in a post process volume, the frames stay constant at round about 110-115 fps.
But the effect opacity is also , when called over the sequencer blend weight at maybe 10-20%.
Configured over a post process volume, his opacity is normal @ 100%.
Maybe this transparency makes the Framedrop?
How else could i fade in a post process effect when the player has low energy?
30 Frames is to much, and as i said, using the same effect in a post process volume, no framedrop happens.
Can somebody help?