# PostEditChangeProperty is not called when change the value of a SinglePropertyView in Editor

**URL:** <https://forums.unrealengine.com/t/posteditchangeproperty-is-not-called-when-change-the-value-of-a-singlepropertyview-in-editor/642942>\
**Category:** C++\
**Tags:** Editor-Utility, unreal-engine, UE5-0, question\
**Created:** [September 6, 2022, 5:51pm UTC](https://forums.unrealengine.com/t/posteditchangeproperty-is-not-called-when-change-the-value-of-a-singlepropertyview-in-editor/642942 "2022-09-06T17:51:17Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![MarshallZhang](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@MarshallZhang](https://forums.unrealengine.com/u/MarshallZhang)\
**Post date:** [September 6, 2022, 5:51pm UTC](https://forums.unrealengine.com/t/posteditchangeproperty-is-not-called-when-change-the-value-of-a-singlepropertyview-in-editor/642942/1 "2022-09-06T17:51:17Z")

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Hi, I’m trying to use SinglePropertyView in my custom Editor Ultility Widget, but it seems that I can’t get notification on property value changed. The callback function is PostEditChangeProperty, right? Do I need to add some bind function in NativePreConstruct() first? Thanks!

void NativePreConstruct()  
{  
SPV\_Montage-\>SetObject(this);  
SPV\_Montage-\>SetPropertyName(“attackMontage”);  
}

SPV\_Montage is an instance of Class USPV\_Montage that inherited from USinglePropertyView.

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**Author:** ![Indigocoder](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Indigocoder](https://forums.unrealengine.com/u/Indigocoder)\
**Post date:** [July 14, 2026, 1:26am UTC](https://forums.unrealengine.com/t/posteditchangeproperty-is-not-called-when-change-the-value-of-a-singlepropertyview-in-editor/642942/2 "2026-07-14T01:26:29Z")

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Hello, did you ever figure this out? I am also having the same issue
