Post Processing material (see through wall) doesn't overlap other materials with same property

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Did you (or someone) finally find a solution or a workaround ?
I’m facing quite the same problem (UE 5.2). No matter how I change the stencil parameters, the last changed one is the one which will be always “on the top”.

I even tested to put 2 different PostProcessVolume in the scene, and setting different priority for each of them, but nothing happens :confused:


EDIT : Nvm, I managed to do what I wanted after looking in detail the post link above (Post Processing material (see through wall) doesn't overlap other materials with same property - #4 by BananableOffense)

The goal was to make the material PP rendering not only on the stencil value of my object, but also on the addition of the stencils values of my object + the value of the object blocking the view.

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