In a game project I am working on, I have a Gaussian blur DOF effect applied to the camera. Problem is, is the objects in the distance start warping the screen strangely.
Take a look at this video
Notice the tree and the red gate warping weird once the swinging chain moves over it. That isn’t weird youtube compression, that is in the editor itself.
How would I fix this? Is there some setting I can disable, outside of just turning off DOF?