Hi, i used to make my own “stencil” for specific object I needed to render in a specific way in my post process.
I was doing so by appling to this object a very specific white intensity in their emissive channel then would use this node combination in my post process ;
With this combination, every object with an emissive value inside 1.2 and 1.25 (RGB) would appear as pure white and the reste would be pure black.
But now the “scene texture ; Scene color” is not accepted anymore with the update i’ve done.
What was cool about it is that if the object was occluded then its occluded part would become black.
Would anyone have an idea of how i can reach the same result with the 4.10.1 and above version ?