Post Process remains active after Respawn

Problem solved


In the end I succeeded with a simpler method.
I moved all the post process code to the character and linked it to the camera, which seems like a more correct solution to me, I created 2 custom events, play and reverse and recalled them from the BP DamageArea.
I used a different method but you still gave me a good idea!!!
Thanks again!!!
It also works replicated!!!