Thank you in advance for your help.
I created a toon-outline material based off ofEpics LiveStream.
As you can see from the screenshot, it works, but it’s rendering to my sky. Is there a way to exclude the sky and also maybe other objects from receiving the post-process material like you can in Max or Maya?
Inventory of the following attached images:
Image of the in-game render: Outline on Sky
Overview of the Post Process Material
- Close up of the Center Pixel Section.
- Close up of the SceneTexture: SceneDepth Section
- Close up of the SceneTexture: WorldNormals Section
- Close up of the Exit to the Material Section
Material Function: SceneTexture: SceneDepth
Material Function: SceneTexture: WorldNormals
Screenshot of the Post-Process Volume
- Settings: “Post Process Volume Settings” Rollout: Enabled ] Infinite Extents Enabled.
I am SO CLOSE to finishing this!
Would anyone be willing to help?
Thank you again in advance for any help.