I’m been going through the “All UE4 Tutorials” playlist on youtube and have become interested in post processing.
Since the tutorial that covers post process materials is brief, I’m a little confused as to how and when to use each post process option.
Are there any post process dedicated video tutorials or is the UE4 documentation the only reference?
I basically would like to know when is it appropriate to use materials over volumes and visa versa?
What is the impact on processing for each?
I’m looking to use a post process to alter the look of the entire screen, but have a user be able to turn it on and off at will. A good example would be switching to night vision and back during game play.
I’d like to push the changes made to the screen to be more extreme compared to a night vision look, so I think that a post process volume might be the way to go as I expect it to be an expensive process.
Any thoughts on when and why to use one process over the other?