Is it possible to create a post process material and only apply it to one object? I need to create a gummy bear that’s has blurred refractions.
This might be of use to you, it’s a tutorial on creating a localized Post Process volume, you might be able to tweak it for your needs. It was posted by forum user mAlkAv!An, here is his blog:
you could also use custom depth to create a mask for objects that have that checked. you can look at the material epic uses for the outlines around selected objects