In my multiplayer game I am temporarily enabling motion blur when using an ability. However this effect is not showing for anyone but the player executing the ability. I have made sure that the post process component is being set to enabled on all clients.
So I’m guessing it must have something to do with the cameras; each player having their own camera and post process component. Somehow the camera doesn’t care about other actors post process components? What is the correct setup to achieve this?
Happy for any help