Hi, im having problem because my post process volume is stretching texture, and I cannot get it to work right. Does anyone know what I’m doing wrong? Thanks in advance…
@Djoletta
WorldAlignedTexture node uses vertex normal by default and there is none in post process. It needs explicit normal provided. Luckily you have WorldNormal accessible in post process.
http://image.prntscr.com/image/a9118fe1f7c84624931f29e9a4a4424e.png
http://image.prntscr.com/image/2c5ca24e527b4497aa6c26203b902f7a.png
This is already done internally, so WorldPosition node outputs more or less proper position of a pixel in post process materials.