Possibly a stupid question re: Vector Constant Curves

Basically right now I’ve been manually calculating values, it’s a huge pain in the *** when I have 20+ elements per module and 20+ modules per system, is there a way to get the editor to auto-fill the values between 0-1 based on the amount of elements? This is possibly an incredibly stupid question, but I suffer from fridge blindness and am prone to missing these things.

I’m not sure what you’re trying to achieve (set different values for a property on a lot of objects?), but it sounds like something that could be done in a Construction Script in a loop.

https://docs.unrealengine.com/latest/INT/Engine/Blueprints/UserGuide/UserConstructionScript/index.html

If you go into more details, maybe we can be of more help.

Mostly pertaining to setting velocity/life values