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Possible to view FPS hands from another angle during play?

Hi Everyone,

I’m dynamically attaching weapons to my FPS hands in my game, so I need to be able to pause playback and see where the weapons are attaching and make some final adjustments to rotation and location - But for some reason I just can’t figure out how to do this. Previously, in Unity it was easy to pause playback in the editor and just fly around the scene and make changes to actors locations and rotations.

I’ve tried Viewport options such as Game View and Realtime, but they don’t seem to do what I need. In fact, when I use Game View, the FPS hands of the FP Controller just disappear, so I can’t see them at all.

This is probably super simple, thanks for any help.