Possible to turn off Emissive Material for Lumen GI?

Thank you for all of your research on the issue @BananableOffense, knowing that the r.Lumen.ScreenProbeGather.ScreenTraces is creating the additional light in the scene even if the mesh is not in the lumen scene is really helpful.
As you said, having a per material solution to solve this without having to deactivate the traces for the whole scene would probably be the best way to solve this.

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