A user in another thread discovered you can achieve a similar result by unchecking the box “Affect Dynamic Indirect Lighting” in the mesh details panel without needing the custom node. Not sure if there are other differences between the methods (besides applying at the per mesh level instead of per pixel level), but it still leaves the screen trace visible so just like before it seems that needs to be disabled to get the desired result in most cases.
I can’t really point you in a specific direction with your comment because it most definitely works and my last post’s photo proves as much (in 5.0.2 at least). Try this checkbox, or double check your material and then either way disable screen traces.
It’s a bit hacky so I expect it could introduce some other issues elsewhere though, so hopefully it’s addressed in another way later.