Possible to show actor only for specific cameras?

Just throwing ideas around for a possible puzzle.

For example, Maybe the player is holding a digital camera and can see the screen on it while being able to see in front of him (possibly by using that render to texture feature?)

But the camera can see certain objects that the player cannot normally see. Do you think this might be possible?
I know I could obviously do it pretty easily if i just had the play switch between “camera mode” and normal vision but I would like to do it simultaneously. :slight_smile:

Anybody have any ideas?

Not sure about specifically how you would do it, but maybe build a material that only shows when using specific post process FX? Then turn on the post process for just that camera if that’s possible? Just guessing, unfortunately. :slight_smile: