@IMX, that was the tutorial I was following. The problem is, he’s blending ONE animmontage with other normal animations in the graph. I need to be able to call animations for each arm independently; for instance, if “left hand punch” and “right hand punch” were bound to different keys, each punch would need its own montage, but might also have to play at the same time as the other montage if the player presses both keys simultaneously. But I guess this isn’t possible with montages?
@order66 Yeah, I think I’m not going to be able to use montages. I’m going to try a work-around using complicated animgraphs