Hi, I’m attempting to place a very fast character on a map but I’m having some issues with his pathing compared to slower characters’ pathing. When he moves around a corner, he takes corners wide and isn’t taking an optimal route. I have the character’s rotation speed as high as it can go, so I think the problem is just that the character movement component is updating at a rate that is a bit too slow for this character to have precise pathfinding. Is there a way to increase the rate of this update anywhere? I’ve searched around but I can’t find anything on it.