So is it possible to hide a bone but keep the static meshes attached to it moving/rotating? Thought of implementing different wheels for cars.
Hi man, not sure about what you mean by “bone”
If you mean skeletal-bones i think they are invisible by default ,
anyway you can control everything visibility,
you can nest a staticmesh under another bonemesh, you can still set both as you wish.
you can change the staticmesh type too, instead of using more staticmeshes, one for every type of wheel and hide them
I mean the parts of a mesh, like a character has arms and legs etc. hide bone by name on those and they go invisible, I try to do that on car wheels while they have a static mesh wheel attached to them stops the static mesh wheels from spinning