Hi,
I’ve been asking around in the few circles I have, but haven’t come up with a solution:
I’m trying to procedurally generate levels, but since I’m working on VR-content…being able to bake the lighting (in the editor) is necessary for performance reasons.
I have a pretty decent level generator coded and working that, once Play-in-Editor is activated, it generates a room structure of prefabbed Blueprint Actors. Since these are generated at runtime, however, they don’t persist once Play-in-Editor is stopped – so I can’t then go back into the Editor and Bake the Lighting (all the generated rooms are then gone).
A solution that has been presented is to use a Save Game, but that basically re-populates the level when activated – so it still wouldn’t allow the freedom to bake the lighting and make further adjustments.
Is what I am asking not possible?
TL;DR - Trying to procedurally populate a level with prefabbed Actor chunks, but then have them PERSIST in the level when back in the Editor (to bake the lighting, etc).
Thank you!