# Possible to disable python wrapping for plugin?

**URL:** <https://forums.unrealengine.com/t/possible-to-disable-python-wrapping-for-plugin/453484>\
**Category:** Plugins\
**Tags:** Python, disable, buildcs, unreal-engine, Plugins, question\
**Created:** [August 7, 2019, 3:39am UTC](https://forums.unrealengine.com/t/possible-to-disable-python-wrapping-for-plugin/453484 "2019-08-07T03:39:51Z")\
**Posts on this page:** 2\
**Page:** 1

<div class="post-metadata">

**Author:** ![MagicBots](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@MagicBots](https://forums.unrealengine.com/u/MagicBots)\
**Post date:** [August 7, 2019, 3:39am UTC](https://forums.unrealengine.com/t/possible-to-disable-python-wrapping-for-plugin/453484/1 "2019-08-07T03:39:51Z")

</div>

I’ve noticed that when I enable python scripting by enableing “Python Editor Script Plugin” and “Editor Scripting Utilities”, various community created plugins are unable to wrap to python, and crash the editor on build. I don’t really need them to be wrapped for my python scripting purposes so I’m wondering if there’s a way to hide or disable these pugins for the python wrapping mechanism during build, for any plugins which i must have included in the projects build.cs, but that I don’t want wrapped.

---

<div class="post-metadata">

**Author:** ![MagicBots](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@MagicBots](https://forums.unrealengine.com/u/MagicBots)\
**Post date:** [August 11, 2019, 3:46am UTC](https://forums.unrealengine.com/t/possible-to-disable-python-wrapping-for-plugin/453484/2 "2019-08-11T03:46:56Z")

</div>

I suppose what I can do is load and edit the uproject file with python, enabling the python plugins and disabling the incompatible plugins in a launcher script as a workaround, but that would just be a workaround. Hoping there is a better way?
