Possible to convert/change Inherited Static Mesh to Skeletal Mesh?

Basically, I have my entire Equipment System built around a Base_Interactble (Interactable Mesh, Interactable Area) and it only uses Static Mesh. I’m adding Bow’s now so I need to be able to use Animations for it.

Is it possible to change/convert the Inherited Static Mesh to Skeletal Mesh with Blueprints or something? I really can’t afford to rebuild my entire system to use skeletal meshes only.

Nevermind. I rebuilt my system with Skeletal Mesh in place of Static Mesh.Then reimported the same Static Meshes as Skeletal Mesh.

For anyone searching for an a similar answer/question:

I changed my Base_Interactable from Static Mesh to Skeletal Mesh. Then deleted the Static Mesh and renamed the Skeletal to match what the static was. To reimport asset as Skeletal:

(Right Clicked > Reimport > Checked Skeletal Mesh box at top.