@Nathaniel3W How are you accessing the sound nodes in the soundcue via unrealscript?
I don’t see any method in SoundCue.uc to access the individual nodes. Did you just create your own method to recursively look through ChildNodes for each SoundNode, starting from FirstNode?
Also, how do you tag a node with a parameter name (as you may have many modulator nodes in a soundcue node tree)?