[POSSIBLE SERIOUS BUG] Flipbook Set New Time

Hi,
The goal was to split the character in two flipbook to play upper body animation and lower body animation separately.
It’s used to play in sync when one upper animation is finished to keep in sync with the lower body.
Here the start of the function which get the time of the lower body animation :


Here the part of graph I use to play and sync time :

It’s called when the upper body flipbook animation is finished to play the same animation flipbook as lower body with the same time in seconds to be sync.
All upper body animation and lower body animation have the same length so the play in sync MUST be valid.
The function is called when the upper body animation calls OnFinishedPlaying (end of one upper body action).
But it is not, the play is not sync.
I think it’s a bug from unreal.
Thanks

Hi Alundra,

Please make this a post on the answerhub in the bug reports section (link in signature) so we can assist you more in depth. In your post, please include a detailed description of what is occurring, what engine version you are currently using, and what steps you have taken to reproduce the error on your end.