I’m currently working on a project but its kind of slow since im not sure about everything about the game yet and slowly learning UE4 ( imo very good engine ) !!
So i wont lie the idea for my project is coming from another game that i’ve played for several years but lately there been so much problem with the game that player are starting to quit.
I need to create a random loot system for the mob(monster) but not like every other game. lets say for example:
Ex: im using a gun ( named : Y gun ) this gun have ‘‘150’’ of durability, each time i shoot i loose some of that durability lets say 00.10 for that example so i can shoot 1500 shot before i need to
repair the gun if its repairable. but thats not it i also need a certain amount of ammo cell for each shot lets say 199 ammo cell/per shot so each shot cost me a total of 199 ammo + 00.10
durability on the gun.
in this game there is a currency , to repair object you use and buy ammo repair armor etc etc. so in the case of the example lets say the ammo cost is 01,99cent per shot and durability is 00,10cent
it cost 02,09cent per shot to that i would also have to had the dura of the armor but lets say im not wearing one .
How or is it possible to setup random loot from mob with Blueprint only and setting it so some mob give me 01,85$ worth of loot and other give me 02.25$ worth of loot and sometime you get a good one that give you like 10.00$
I cant find alot of video about loot so thats why i post the question here. i do know the basics of UE4 and im not planning to release this game tomorow. i See it as a very long project to develop.
thanks guys if you dont understand let me know its very complicated.