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Possession doesnt work on multiplayer

I am making a character switch and something with the possession or spawning doesnt work at multiplayer.


In this image you see my scriting.
Anyone know what to do?

Add an input to your server event and pass the controller through there - it’s not getting through to the server probably, then used the passed in value for the controller rather than the stored value.

I have looked and it’seems the right controller also without your solution

Hello!

As n00854180t has tried to point out, you must add an input to your Spawn_Server. The variable PC is set only on the client, but on the server will unmodified; it will be null.

Cheers,
Univise

Dear Univise,
the thing is, that I spawn a widget and this widget spawns at the viewport of the right player controller, but it can’t possess the pawn.
I hope you reply soon.