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possessing pawns creates an 3rd character while i have placed 2

i’m writing in blueprints a system so i can posses pawns i have 2 and can switch succesfully between them but somehow it spawn a third one automatically how do i remove the third one it has something to do with playercharacter

It’s your gamemode, in project defaults:

somehow it worked by setting the default pawn class to none

now i manually set it to the right one

None is what you wanted. Even if you set it to the correct class, you’ll get 3. The two you placed, plus the one generated by the system.

yeah but now i don’t see that one generated by the system so i doesn’t bother me