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Possessing client can't see rotation changes, other clients on the dedicated server can.

Hey y’all, so I’ve got a WIP helicopter that doesn’t use physics, and for some reason the client who is possessing it when it flies can’t see it change rotation. I’m using SetRelativeRotation which is being called through an RPC that executes on the server. If I multicast it, it stops replicating to other players including the possessing player. I have also tried making another custom RPC that only replicates on the owning client but that didn’t change anything. Just to note again, this is all happening on a dedicated server.